Spells


Legend
GM - Spells AR - Spells RD - Spells SH - Spells Add-On Spells New Island - Spells
(Red) (White) (Teal) (Light Blue) (Green) (Orange)

Spell Name Lvl Wis Int MP Prerequisites Points Price Teacher Element
Fire Dart 2 15 21 1 - 5 532 LH Mage Tower - Iraltok Fire
Light 2 15 18 10 - 5 233 LH Temple - Kilhiam Light
Heal Light 3 19 15 2 - 9 897 LH Temple - Moonrock Light
Stone Shard 4 20 17 2 - 6 1328 LH Mage Tower - Uranos Earth
Cure Poison 5 17 26 2 - 9 1825 LH Temple - Moonrock Water
Dust Devil 6 21 21 2 - 7 2388 LH Dungeon - Shovanis Air
Poison 7 18 30 2 - 7 3017 LH Mage Tower - Lothan Water
Protection 8 25 20 9 - 7 3712 LH Temple - Moonrock Earth
Ice Shard 9 19 34 3 - 8 4473 LH Mage Tower - Lothan Water
Flaming Arrow 10 15 44 3 Fire Dart 8 5300 LH Mage Tower - Iraltok Fire
Lesser Drain 12 15 50 3 - 13 7152 LH Temple - Araknor * Dark
Heal Serious 13 34 16 4 Heal Light 14 8177 LH Temple - Moonrock Light
Lightning Bolt 15 30 30 4 Dust Devil 10 10425 AR Druids - Hornwind Dunikus Air
Poison Arrow 17 23 51 5 Poison 10 12937 LH Mage Tower - Lothan Water
Shatter 18 37 26 5 Stone Shard 11 14292 LH Mage Tower - Uranos Earth
Turn Undead 19 43 16 5 - 17 15713 RD Temple - Brother Thorkas Light
Curse 20 16 74 5 - 17 17200 LH Dungeon - Shovanis Dark
Freeze 20 24 57 5 Ice Shard 11 17200 WH Mage Tower - Marsac Cred Water
Barrier 21 24 59 10 - 12 18753 RD Druids - Riverbane Kederic Water
Word of Recall 21 36 36 100 - 12 18753 LH Dungeon - Shovanis Air
Fire Bolt 22 16 80 6 Flaming Arrow 12 20372 WH Mage Tower - Clar Liurn Fire
Drain Life 23 16 83 6 Lesser Drain 19 22057 RD - Blind Man Dark
Earthen Strength 23 43 29 30 - 12 22057 RD Temple - Brother Giamas Earth
Minor Combat Sense 24 31 55 6 - 13 23808 SS - Blackrose Elysana None
Ice Bolt 25 26 68 6 Ice Shard 13 25625 WH Mage Tower - Marsac Cred Water
Call Lightning 26 41 42 7 Lightning Bolt 13 27058 AR Druids - Hornwind Dunikus Air
Fireball 27 16 94 7 Fire Bolt 14 29457 WH Mage Tower - Clar Liurn Fire
Heal Critical 27 55 17 7 Heal Serious 21 29457 AR Druids - Earthsong Yrian Light
Clear Thought 28 28 74 21 - 14 31472 RD Druids - Riverbane Kederic Water
Mana Shield 29 28 76 14 Protection & Barrier 14 33553 RD Woods - Etheanan Water
Chain Lightning 30 45 46 7 Call Lightning 15 35700 RD Tower Of Sorcery-Zhakar Air
Entangle 31 52 34 10 - 15 37913 SH Skraug Village - Shaman Weethgwotha Earth
Mana Burst 32 39 63 8 - 15 40192 SS - Blackrose Elysana None
Plague Spell 33 16 112 40 - 24 42537 RD - Blind Man Dark
Detect Hidden 35 15 118 90 - 16 47425 RD Castle - Starbolt Aloysious Fire
Stone Skin 37 59 37 45 Protection 17 52577 RD Temple - Brother Giamas Earth
Tranquility 38 71 17 45 Heal Critical 26 55252 RD Temple - Brother Thorkas Light
Flame Wave 40 16 133 10 Fireball 18 60800 RD Castle - Starbolt Aloysious Fire
Vortex of Air 40 55 56 10 Chain Lightning 18 60800 RD Tower Of Sorcery-Zhakar Air
Greater Drain 41 16 136 10 Drain Life 28 63673 RD - Blind Man Dark
Resist Fire 43 34 105 10 Mana Shield 19 69617 RD Druids - Waterbreeze Celestina Fire
Nimbleness 44 59 60 11 - 19 72688 RD Tower Of Sorcery-Zhakar Air
Ice Ball 45 35 110 11 Ice Bolt 20 75825 RD Druids - Waterbreeze Celestina Water
Resist Ice 46 15 150 11 Mana Shield 20 79028 RD Castle - Starbolt Aloysious Water
Earthquake 47 71 43 11 Shatter 20 82297 RD Temple - Brother Giamas Earth
Fire Shield 48 16 156 22 Flame Wave 22 85632 RD Woods - Etheanan Fire
Electric Shield 49 64 65 24 Chain Lightning 21 89033 RD Woods - Etheanan Air
Detect Invisibility 50 16 162 60 - 21 92500 RD Castle - Starbolt Aloysious Fire
Sanctuary 52 91 18 120 Mana Shield & Stone Skin 33 99632 RD Castle - Bishop Crowbanner Light
Rain of Fire 53 17 171 12 Flame Wave 22 103297 RD Woods - Etheanan Fire
Mana Surge 54 17 174 39 - 23 107028 RD Woods - Etheanan None
Glacier 55 40 130 13 Ice Ball 23 110825 RD Woods - Etheanan Water
Healing 55 96 18 13 Heal Critical 35 110825 RD Castle - Bishop Crowbanner Light
Flame Quake 56 17 180 13 Flame Wave 23 114688 SH - Grand Fire Mage Fire
Dispel 56 57 99 13 - 28 170913 SH - Invisible Man None
Invisibility 58 72 74 70 - 24 122612 SH - Invisible Man Air
Bless 59 102 19 140 - 37 126673 SC Temple - Nissus Haloseeker Light
Flare 60 17 191 14 Rain of Fire 25 130300 SH - Invisible Man Fire
Mass Healing 63 108 19 15 Healing 39 143557 SC Temple - Nissus Haloseeker Light
Ice Storm 65 44 152 15 Glacier & Freeze 26 152425 SC - Mithanna Snowraven Water
Major Combat Sense 66 64 114 15 Minor Combat Sense 27 156948 SH - Invisible Man None
Boulders 67 95 55 16 Earthquake 27 161537 SH Skraug Village - Shaman Weethgwotha Earth
Soulsteal 68 17 215 16 Greater Drain 41 166192 SH Mordenthal's Castle - Sir Mordenthal Dark
True Sight 69 98 56 80 - 28 170913 SH Skraug Village - Shaman Weethgwotha Earth
Gateway 70 84 86 Full Word of Recall 5 175700 SH Sunken Woods - Healthy Looking Old Man Air
Blizzard 74 48 170 17 Ice Storm 29 195508 SC - Mithanna Snowraven Water
Healing Mist 75 125 20 17 Mass Healing 45 200625 SC Temple - Nissus Haloseeker Light
Firestorm 76 17 238 18 Flare 30 205808 RD Library - Filandrius Fire
Tornado 79 93 96 18 Vortex of Air 31 221753 RD Library - Filandrius Air
Avalanche 82 52 187 19 Blizzard 32 238292 RD Library - Filandrius Water
Inferno 83 17 259 19 Flare 32 243937 RD Library - Filandrius Fire
Ice Shield 84 53 191 100 - 33 249648 RD Library - Filandrius Water
Hurricane 88 102 105 20 Tornado 34 273152 RD Library - Filandrius Air
Portal 92 106 109 Full Gateway 10 297712 RD Library - Filandrius None
Tsunami 96 58 217 22 Avalanche 37 323328 RD Library - Filandrius Water
Meteor 100 18 309 23 Firestorm & Inferno 38 350000 RD Library - Filandrius Fire

Index

Legend
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Avalanche
Description: Sends a huge cascade of snow and ice towards the target. This spell has a large area of effect
Use: The strongest water (ice) spell available, useful against all water-vulnerable monsters!
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 19

Barrier
Description: Increases the target's armor class.
Use: Among the most wanted spells for protection, it is good for every character with the required stats. The amount of gained AC is subject mainly to user's Wis and secondary Int.
Target: Self or single friendly target.
Type: Physical
Duration: 2:00
Mana: 10

Bless
Description: Increases the target's max HP, attack and archery skills
Use: One of the best spells in the game. The HPs, archery and attack raise is very useful and all characters will benefit from this "bless". It's a must for priests and paladins. The increase is wisdom dependant.
Target: Self or single friendly target.
Type: Physical
Duration: 30:00
Mana: 140

Blizzard
Description: Creates a severe snowstorm centered on the target. This spell has a large area of effect
Use: Very powerful water spell, useful for a lot of monsters.
Target: Area of Effect Spell (Around target point).
Type: Mental
Duration: Instant
Mana: 17

Boulders
Description: Drops several fair-sized boulders on the target. This spell has a small area of effect
Use:One of the best spells for easy leveling. Note that very few monsters are earth spell resistant! This could be considered as earthquake's evolution. Limited area of effect but very nice damage. Wisdom dependent.
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 16

Call Lightning
Description: Conjures forth a great bolt of lightning from atop the target's head and sends it crashing down upon it
Use: Very useful spell against winged creatures (Giant Wasp, Death Stinger, Taunting Horrors and all kind of Drakes).
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 7

Chain Lightning
Description: Sends a great bolt of lightning through the target. This spell has a moderately large area of effect
Use: Same with Call Lightning but with area of effect
Target: Area of Effect Spell (Around target point).
Type: Mental
Duration: 100ms
Mana: 7

Clear Thought
Description: Increases the caster's intelligence
Use: +25% Intelligence. One of the best spells for every spell caster. Useful, when casted, for improved damage in offensive spells and improved protection in defensive spells. Also when using Meditate skill, it helps raising MPs with a faster rate.
Target: Caster only.
Type: Physical
Duration: 3:00
Mana: 21

Cure Poison
Description: Removes all poisons from the target's bloodstream
Use: Quite useful at the Forest of No Return (RD), spider field (SH), Nether Isles etc
Target: Self or single friendly target.
Type: Physical
Duration: Instant
Mana: 2

Curse
Description: Greatly hinders the target's ability to use light-based spells, including healing spells.
Note: Spell doesn't affect healing effects of ring of the healer/priest, bluestone and aura.
Use: Not a favorable spell for xping, finds use at PVPs and Colosseum. Decreases light power by 2/3
Target: Single enemy target.
Type: Mental
Duration: 00:30
Mana: 5

Detect Invisible
Description: Allows the caster to see invisible monsters and player characters
Use: Useful especially in PVPs where the presence of every hostile player must be known in advance :-)
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 60

Detect Hidden
Description: Allows the caster to see hidden monsters, objects and player characters
Use: Not a very useful spell as players prefer invisibility over hide. Nevertheless, it has its uses!
Target: Caster only.
Type: Physical
Duration: 10:00
Mana: 90

Dispel
Description: Negates most harmful effects that are anchored on the target
Use: Along with bless it's the best accessory spell of the game. It dispels most spells monsters can cast on you. Useful in nearly all areas of Stoneheim. Try it in Oracle, the Nether isles or Sir Mordenthal's dungeon and you will be amazed by the results :-). The following spells won't be dispelled by it: Disease, Entangle, Petrification, Terror, Quicksands, Peaceful Night, Silence of the Lambs, Stone, Hell Chains and Ice Chains.
Target: Self or single friendly target.
Type: Physical
Duration: Instant
Mana: 13

Drain Life
Description: Drains health from the target and heals the caster by the same amount
Use: Advanced Necromancy spell (Drains HPs from the opponent, adding them to your own HPs). It's the second of the series. Useful against every living creature. Don't try it on undead :-)
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 6

Dust Devil
Description: Creates a swirling mass of dust and air and sends it flying towards the target
Use: Low-level Spell useful for the first battles against Arakas wasps.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 2

Earthen Strength
Description: Increases the target's strength
Use: Very useful spell when buying potions especially for mages that don't have enough base strength. Also very useful for every character because it is known that weapon damage increases with strength. The raise is wisdom dependant
Target: Self or single friendly target.
Type: Physical
Duration: 5:00
Mana: 30

Earthquake
Description: Earth Spell with wide area of effect.
Use: Must-get spell. An invaluable xp tool for every owner.
Target: Area of effect spell (around caster, maybe its area of effect is wisdom or level dependent).
Type: Physical
Duration: Instant.
Mana: 11

Electric Shield
Description: Protective shield that counters every physical attack with a small jolt of energy
Use: Quite useful in every situation. NOTE: it doesn't raise the caster's air resistance.
Target: Caster only.
Type: Physical
Duration: 2:00
Mana: 24

Entangle
Description: Temporarily reduces the target's capacity to move and dodge attacks
Use: One of the most wanted spells before version 1.20. It prohibits any movement of the target for a short amount of time. Also it reduces dodge by 75%. A must-spell for PVP's.
Target: Any single friendly or enemy target.
Type: Physical
Duration: see the spells output chart
Mana: 10

Fire Bolt
Description: Sends a concentrated bolt of fire towards the target
Use: Very good spell during the last levels of Arakas and the first levels of RD. Very powerful against all kind of undead.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 6

Fire Dart
Description: Sends a small flaming projectile towards the target
Use: Hehehe...This is where it all begins.... Fire Dart the one and only spell during your early adventures into the depths of the LH Temple dungeon...
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 1

Fire Shield
Description: Protective shield that counters every physical attack with a small burst of fire
Use: Useful in every situation. NOTE: it doesn't raise the caster's fire resistance
Target: Caster only.
Type: Physical
Duration: 2:00
Mana: 22

Fireball
Description: Hurls a ball of fire at the target. This spell has a medium-sized area of effect
Use: Version 1.20 changed this spell so much that mages use this spell nearly in every situation. It's a must-spell for every spell caster.
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 7

Firestorm
Description: Creates a blazing firestorm around the target. This spell has a large area of effect
Use:Fire spell, second to the end. Very nice damage but a bit costly
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 18

Flame Wave
Description: Sends out a powerful wave of fire in a circular area around the caster. This spell has a moderately large area of effect
Use: Quite useful spell until Earthquake time :-). Try it out in Tara's Pond!
Target: Area of Effect Spell (Around Caster).
Type: Physical
Duration: Instant
Mana: 10

Flaming Arrow
Description: Sends a small flaming projectile towards the target
Use: The transition between fire dart and fire bolt.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 3

Flare
Description: Incinerates the target from the inside out
Use: Quite powerful spell against nearly all creatures but especially undead. Also very useful during PVPs.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 14

Freeze
Description: Drastically drops the temperature around the target
Use: One of the early spells, not so useful.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5

Gateway
Description: Teleport Spell. Teleports caster to seven specific destination-stonehenges.

1) Lighthaven Gateway - Lighthaven Stonehenge
2) Windhowl Gateway - Windhowl Stonehenge
3) Druid's Point Gateway - Arakas Druid Camp
4) Wizard's Vale Gateway - Raven Dust near Zhakar Tower
5) Silversky Gateway - Silversky Stonehenge
6) Stonecrest Gateway- Stonecrest Stonehenge
7) Sunken Woods Gateway - Stoneheim Sunken Woods near Gateway Teacher

Use: It is not damaging to the caster as long as he casts it from inside a temple or a stonehenge. Otherwise it is very damaging. Very nice spell that decreases the distance, down to the location of a macro :-)
Target: Caster only.
Type: Physical
Duration: 00:09
Mana: Mana cost for the Gateway spell is always the full mana points of your character.

Glacier
Description: Creates a huge glacier and hurls it down on the target
Use: Quite powerful spell but not from the most popular. Limited use to specific creatures e.g. Dune Raiders.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 13

Greater Drain
Description: Drains health from the target and heals the caster by the same amount
Use: See Drain Life. The amount of "drained" HPs is bigger.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 10

Heal Critical
Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 7

Heal Light
Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 2

Heal Serious
Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 4

Healing
Description: Restores health to the target
Use: This is the last really useful healing spell. The other two (mass healing & healing mist) in the series are a little "luxury" for some users when comparing the stats required and the effect that they have on HPs.
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 13

Healing Mist
Description: Restores health to the target and all group members in the vicinity. This spell has an extremely large area of effect
Use: Healing spell, heals the caster, plus any other player that they are grouped with.
Target: Any self and close friendly target (mass effect).
Type: Mental
Duration: Instant
Mana: 17

Hurricane
Description: Assaults the target with gale-like winds and lightning. This spell has an extremely large area of effect
Use: Very powerful air spell with a large area of effect. A bit slow at first but its damage is satisfying
Target: Area of Effect Spell (Around target)
Type: Physical
Duration: Instant
Mana: 20

Ice Ball
Description: Sends a projectile of densely packed ice crashing down into the target
Use: Not very popular spell, just a transition for the more advanced of the series.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 11

Ice Bolt
Description: Sends a small bolt of ice towards the target
Use: See above.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 6

Ice Shard
Description: Sends a small shard of ice streaking towards the target
Use: See above.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 3

Ice Shield
Description: Protective shield that counters every physical attack with a freezing cloud of ice
Use: As all other shield spells. NOTE: it doesn't raise the caster's water resistance!
Target: Caster Only
Type: Physical
Duration: 5:00
Mana: 100

Ice Storm
Description: Creates a tempest of ice shards and sends them towards the target. This spell has a large area of effect
Use: Powerful but slow.
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 15

Inferno
Description: Covers the target in an all-consuming blaze of fire
Use: Very powerful. A very potent fire spell!
Target: Single enemy target
Type: Mental
Duration: Instant
Mana: 19

Invisibility
Description: Renders the target completely invisible
Use: Invisibility is only for the players' benefit, as monsters can see you.
Target: Self or single friendly target.
Type: Physical
Duration: 5:00
Mana: 70

Lesser Drain
Description: Drains health from the target and heals the caster by the same amount
Use: First of the Drain series of spells. As with greater drain, explained above, remember that drain spells "work" better against human opponents e.g. Assassins, Raiders, etc.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 3

Light
Description: Enables all within the vicinity of the caster to see clearly even in darkness
Use: Obvious use even for barbarians :p
Target: Caster only.
Type: Physical
Duration: 10:00
Mana: 10

Lightning Bolt
Description: Hurls a bolt of lightning at the target
Use: Useful only for the first levels and first battles.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 4

Major Combat Sense
Description: Greatly increases the target's strength, attack, dodge and archery skills
Use: +33% dodge, +50% attack, archery skills raise and +25% strength. Its only drawback is its duration.
Target: Self or single friendly target.
Type: Physical
Duration: 00:30
Mana: 15

Mana Burst
Description: Sends a bolt of pure mana towards the target. Because of its special nature, this spell can be cast much faster than other spells
Use: The ultimate spell for PVP. It is not inhibited by AC or any kind of resistance of the target.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 8

Mana Shield
Description: Increases the target's elemental resistances
Use: Must-spell for obvious reasons, useful in every situation you face any kind of spell :-) Gives +33% to all magic resistances except light.
Target: Self or single friendly target.
Type: Physical
Duration: 2:00
Mana: 14

Mana Surge
Description: Increases the target's elemental powers
Use: Very good spell because it enhances the damage done by any kind of offensive spell, both wisdom and intelligent dependent ones. Grants a bonus of +33% to light, air, water, earth ,fire magic powers and +25% dark magic power.
Target: Self or single friendly target.
Type: Physical
Duration: 03:00
Mana: 39

Mass Healing
Description: Restores health to the target and all group members in the vicinity. This spell has a moderately large area of effect
Use: Healing spell, heals the caster, plus players that are grouped with him
Target: Any self and close friendly target (mass effect).
Type: Mental
Duration: Instant
Mana: 15

Meteor
Description: Hurls a small fragment of a meteor down from the heavens, devastating the target on impact. This spell has a small area of effect
Use: The ultimate damage spell. The top of the tops :-)
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 23

Minor Combat Sense
Description: Increases the target's attack, dodge and archery skills
Use: +25% dodge, +33% attack and archery skills raise.
Target: Self or single friendly target.
Type: Physical
Duration: 1:00
Mana: 6

Nimbleness
Description: Greatly increases the caster's agility and dodge skill
Use: Helpful avoiding melee and ranged weapon attacks. Raises agility by 25% and dodge by 50%.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 11

Plague
Description: Plague: The plague spell lowers the target's max HP and ability to cast Light spells, as well as periodically dealing a small amount of damage.
Use: Useful mainly in PVP, but it's also very useful for high HP monsters (e.g. Colosseum monsters). Decreases target's max HPs by 25%, target's light power by 2%, and inflicts some damage over time
Target: Single enemy target.
Type: Physical
Duration: 5:00
Mana: 40

Poison
Description: Gradually drains the target's HP over an extended period of time
Use: One of the worst spells of the game (Hey! I've PKed someone with Poison before! :P --Firebird). When killing a target with this spell you don't get maximum gold and xp from the kill. AVOID!
Target: Single enemy target.
Type: Mental
Duration: 00:20
Mana: 2

Poison Arrow
Description: Hurls a small projectile made of a poisonous substance at the target
Use: The second worst spell of the game. When killing a target with this spell you don't get maximum gold and xp from the kill. AVOID
Target: Single enemy target.
Type: Physical
Duration: 501ms
Mana: 5

Portal
Description: Summons a portal that can be used to teleport to the relevant location
Use: This v1.25 goodie has made travelling much easier!
Target: Special (summoning)
Type: None
Mana: Full

Protection
Description: Increases the target's armor class
Use: Must spell nearly for all classes. It is mainly wisdom dependent.
Target: Self or single friendly target.
Type: Physical
Duration: 3:00
Mana: 9

Rain of Fire
Description: Rains fire down from the heavens to consume the target. This spell has a moderately large area of effect.
Use: Must-spell for a good mage. Mass dmg with a wide area of effect. Its only drawback is its slow casting rate.
Target: Mass area of effect spell.
Type: Physical
Duration: Instant
Mana: 12

Resist Fire
Description: Increases the caster's resistance to fire-based attacks
Use: Raises the fire resistance of the caster by 100% of base fire resistance.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 10

Resist Ice
Description: Increases the caster's resistance to water-based attacks
Use: Raises the water resistance of the caster by 100% of base water resistance.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 11

Sanctuary
Description: Protects the caster from all bodily harm for a short period of time.
Use: It raises the caster's AC (+9.000) and resists (+50.000) for 1 min. Note that during this min and for another 1 min the caster cannot cast any kind of spell or perform any kind of attack. Virtually an "escape" spell.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 120

Shatter
Description: Hits the target with enough force to shatter it to pieces
Use: Quite useful spell for goblins, and bugs.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5

Soulsteal
Description: Drains health from the target and heals the caster by the same amount
Use: See above. The amount of "drained" HPs is the maximum of all in its class. Must-spell for the good mage. Quite effective in PVP too
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 16

Stone Shard
Description: Sends a small shard of stone flying towards the target.
Use: One of the first weapons for the epic battles near LH :-)
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 2

Stone Skin
Description: Protection spell. Temporarily increases caster's AC.
Use: Must spell for everyone that can afford its requirements. Base AC raise is approximately 20. It is wisdom dependent.
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 45

Tornado
Description: Envelops the target with a swirling mass of condensed air. This spell has a large area of effect
Use: Very powerful but slow.
Target: Area of Effect Spell (Around target point)
Type: Physical
Duration: Instant
Mana: 18

Tranquility
Description: Increases the caster's wisdom
Use: +33% Wisdom. Very useful spell because the wisdom raise affects both offensive spells dmg and defensive spells' AC (for the wisdom dependent spells).
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 45

True Sight
Description: Allows the caster to see everything that is hidden or invisible
Use: Must-spell. It combines both the properties of Detect Invisible and Detect Hidden spells.
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 80

Tsunami
Description: Sends a giant tidal wave crashing down upon the target
Use: Good but a bit slow at first
Target: Single enemy target
Type: Mental
Duration: Instant
Mana: 37

Turn Undead
Description: Assaults an undead target with powerful righteous words of banishment
Use: A very useful spell for undead monsters. Especially with 'tons" of wisdom :-) Popular for undeads and Makrsh P'Tangh himself.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5

Vortex of Air
Description: Sends a swirling mass of compressed air towards the target
Use: A good solid mental spell. Good for air-vulnerable enemies!
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 10

Word of Recall
Description: Magically transports the caster back to his or her sanctuary.
Use: Obvious use :-) a life-saver
Target: Caster only.
Type: Physical
Duration: Instant
Mana: 100

Index